God forbid the allies get an AT emplacement that's a pain in the ass to kill. This is a completely novel concept introduced by the new update and I just can't stand the idea of an AT emplacement that is resistant to indirect fire. I mean, could you imagine if we had something like that since the start of the game?
It's literally a carbon copy of the flak 36 emplacement with 10 more range. Do you want to have a conversation about the flak now that the allies have one? I'd be happy to. |
COH3 released in a worse state than COH2
That's a new one. I've heard people call CoH 3's release comparable to how bad CoH 2's was but never *worse*. |
as a tank that has guns that fire at enemies, it certainly has a niche it excels in |
You can just see for yourself https://coh3stats.com/players/5469/Katitoff
But ye, definitely not a very active player. He plays like one match every two days
Still better than me  |
I think that the Aussie squad is basically made to be something you only build one of (because it's not exactly stellar in combat). I like using them as a second engineer going around and building the one sided cover everywhere for my infantry sections to use.
Tbh, as cool as I find the aussie squad to be, the rest of the BG feels kinda meh. Oh boy, I can boobytrap a point to fire one artillery shell. Oh boy, australian for the motherland but mid.
The 2 pounder AT gun is actually really good imo considering how much bigger the light vehicle phase is even in 4v4. |
So based |

skull emoji |
Its basical omly grens, assgrens are possible but harder to play, also 1 stromy but its very hard to play. For the same cost of a Stormtropper you get a sniper and he cost less micro.
Yeah I think you missed the window of opportunity on this response lol. CoH 3 has been out for a bit now. |
From what I heard in the other thread, the future isn't perhaps as bright as it seemed at first glance, but I agree with you that it's a major disservice to Relic say that CoH 3 didn't improve on the formula from CoH 2.
Ever since the multiplayer beta, I enjoyed CoH 3. The major stumbling blocks for me were always the slow balance updates and lack of content in general.
Here's to hoping this isn't the end. |
On a more serious note, they really should tinker with the icons so that what they're representing is a bit more obvious. Also, I think it might make sense for there to be a "simple" and "normal" mode for unit buff icons that you could toggle by holding shift or ctrl or something.
I.E. in simple mode there are 3 icons. One for attack, one for defense, one for utility.
Hold shift and then you can see all of them.
Just my idea. |